Fulltext results:
- player_controls
- the events are executed. ===== TODO ===== (for version 1.9.0-beta6) The mechanism described in this article... later point in time, if necessary). ==== Goal N+1: Player Control Setup GUI ==== * Doomsday co... appropriately when exiting/launching. ==== Goal 1: Player controllable locally ==== * Define c
- compiling_and_running_1.15_or_earlier_qmake
- qt-project.org/official_releases/qt/|Qt 5 (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL_m... ese from http://www.libsdl.org. * [[direct_x]] 9.0 or later. The SDK can be downloaded from [[http... qt-project.org/official_releases/qt/|Qt 5 (latest version)]]. * The ''.framework''s for SDL2 (for joysti... API]] **audio_openal plugin** * [[open_al]] 1.1 SDK, if you want to build the [[audio_openal]]
- compilation
- 0|Compiling and running (2.0-2.3, CMake)]] ===== Version 1.9 - 1.15 (qmake) ===== * [[compiling_and_running_1.15_or_earlier_qmake|Compiling and running (1.15 or earlier, qmake)]] ===== Platform-specific instruc
- console_player
- sed on the server's player indexing scheme. In [[version:1.9.7]], console player 0 is reserved for the server ... never used for players. This makes console player 1 the first actual player present in the game. ==... r| reserved for communicating with the server | | 1| player "foo" in game| [[local player]] 1| remote player "foo" | | 2| player "bar" in game| remote p
- release_packaging
- rsion of the release package. $ **./macbuild.sh 1.9.0** This will result in a compressed disk image