Fulltext results:
- map_info_syntax
- ""; # Doomsday Script (since 2.3) # As of version 1.9.7, linking a Sky definition to the Map Info # i... , also after loading a save game). <note>As of [[version:1.9.7]], linking a [[Sky]] definition to the Map Info i... d ambient sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (deprecated) ==== Height of the sky sphere (0-1). The real height is an angle determined using Pi
- state
- "fwefe234d" if you really want to). ==== Flags (1.9.7 →) ==== ^ Name ^ Description | | fullbright | Wi... o the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back and 7 right. You can also set the sprite to be full bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics ==== How long the state will last. 35 ti
- episode
- NFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these definitions into DED for... s an Episode definition: Episode { ID = "1"; Title = "EPISODE1"; Start Map = "E1M1";... Map { ID = "E1M1"; Warp Number = 1; Exit { ID = "next"; Target Map = "E1M2";... Map { ID = "E1M7"; Warp Number = 7; Exit { ID = "next"; Target Map = "E1M8";