Fulltext results:
- create_a_light_thing
- tate = "REDWARNLIGHT" Size = 3.5 Color { .9 .1 .1} } * Light { State = "REDWARNLIGHT2" S... the DoomEd number for the Red Warning Light is 8001. * Enter *8001* in the Thing Type entry box * Click *OK* After that the Edit Thing dialog wi
- create_a_new_monster
- r is a new DED. Let's get started. ====== STEP 1: The Header and the Thing definition ====== Firs... hat next. Type the following: <code> Header { Version = 6 } </code> <code> # ------------------------... Raise state = "NULL" See sound = "posit1" Attack sound = "None" Pain sound = "No... tion time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42 Mass = 10
- use_hires_textures_in_your_map
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... Textures | Duplicate. | | {{ file:hirestextutor9.png?175x0}}Rename this new texture to TUT_02. Let's mod... about flats quickly. If you're using Doom Builder version 1.5 or higher, you can use XWE to create zero-lengt... ate a custom hi-res flat. | {{ file:hirestextutor10.png?175x0}}First, let's put in the required entries: |