Fulltext results:
- state
- lly A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to the eight rotations an obje... bright here by offsetting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics ==== How long the state will last. 35 tic's e
- sector_type
- 99; Floor texmove speed = 1.8; Wind speed = 0.16875; } </code> The sector has a scrolling floor an
- infine_script_reference
- '' : Pauses the script for one [[:tic]], i.e. 28.6 milliseconds (1/35 sec). ; ''Wait'' (time-sec) : Pauses the s... al X offset that affects all pictures. <code>OffX 160</code> would appear to move the origin of the screen 160 pixels to the right (half a screen). Note that o... rizontally around the X coordinate of the object. 160 is the middle of the screen. ; ''NoCenter'' (t... s zero, the scrolling is stopped. At the speed of 1, the object will move upwards 35 pixels per secon
- episode
- NFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these definitions into DED for... r = 5; Exit { ID = "next"; Target Map = "E1M6"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M6"; Warp Number = 6; Exit { ID = "next"... r = 7; Exit { ID = "next"; Target Map = "E1M8"; } Exit { ID = "secret"; Target Map = "E1M