Fulltext results:
- use_hires_textures_in_your_map
- aters such as the canvas size of the texture e.g; 128x64, 128x128, 256x128... etc. Note that the canvas size must be multipl... mple reference patch that has a grid reference at 16, 24, 32, 64, 128, 256, etc. You can use this over-sized patch to creat... about flats quickly. If you're using Doom Builder version 1.5 or higher, you can use XWE to create zero-length ... use 64x64 24 bit PNG files as flats. Doom Builder 1.53 will display them fairly correctly. In either c
- create_a_new_monster
- r is a new DED. Let's get started. ====== STEP 1: The Header and the Thing definition ====== Firs... hat next. Type the following: <code> Header { Version = 6 } </code> <code> # ------------------------... ng ones. Note the line that says DoomEd number = 8000, this is the ID of our Barrel Monster we'll us... Name = "Barrelmonster" DoomEd number = 8000 Spawn state = "BAR_STND" See state =