Fulltext results:
- use_hires_textures_in_your_map
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... aters such as the canvas size of the texture e.g; 128x64, 128x128, 256x128... etc. Note that the canvas si... patch, for example; You should not use just one 64x64 patch to build a texture that has a 128x128 defined //canvas// size. You would need to add ... mple reference patch that has a grid reference at 16, 24, 32, 64, 128, 256, etc. You can use this over-sized patch
- use_oculus_rift
- http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported in [[version:1.15]]. Oculus Rift support was discontinued in [[v... in fullscreen mode (F11). ===== UI ===== In [[version:1.15]], the UI adapts automatically to be a good size for Oculus Rift. In [[version:1.13]], there is no support for alternative UI styles... h head-pitch bindcontrol yawbody head-yaw In [[version:1.15]], a new player control for reseting Oculus Rift