Fulltext results:
- 1.15.6
- <- 1.15.5 ^ Versions ^ 1.15.7 -> ====== Version 1.15.6 ====== Patch release for [[version:1.15]] that fixes incorrect behavior. #@Release_HTML~2015-12-01,1.15.6,build1795~@# ===== Fixes ===== * Disable ... //tracker.dengine.net/versions/60|1.15.6]] * [[version:1.15.5]] release notes * [[version:1.15.4]] releas
- 1.12
- <- 1.11.2 ^ Versions ^ 1.12.1 -> ====== Version 1.12 ====== #@Release_HTML~2013-10-03,1.12.0,build1006~@# ===== Overview ===== In 1.12 we are continuing to build on the big changes introduced in [[version:1.11]]: new UI framework and internal map data im... ceforge.net/p/deng/bugs/search/?q=_milestone%3Av1.12+%26%26+%28status%3Afixed+%7C%7C+status%3Aclosed%29|Closed bugs for the 1.12 milestone]] * [[http://sourceforge.net/p/de
- 1.12.2
- //tracker.dengine.net/versions/39|1.12.2]] * [[version:1.12.1]] release notes * [[version:1.12]] release notes
- 1.12.1
- <- 1.12 ^ Versions ^ 1.12.2 -> ====== Version 1.12.1 ====== Patch release for [[version:1.12]] that improves the stability of the engine and fixes some incorrect behavior. #@Release_HTML~2013-10-27,1.12.1,build1030~@# ===== Changes ===== * Updater... == * Roadmap: [[http://tracker.dengine.net/versions/37|1.12.1]] * [[version:1.12]] release notes
- 1.13
- <- 1.12.2 ^ Versions ^ 1.13.1 -> ====== Version 1.13 ====== Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've ... tter shape for future needs. #@Release_HTML~2013-12-30,1.13.0,build1094~@# ===== Overview ===== ==== Highl
- 2.1
- <- 2.0.3 ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an al... er before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ===== General usage and games ==... sly Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, graphics can be drawn more efficiently, although... ovements.** See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the list of issues.
- 1.9.10
- <- 1.9.9 ^ Versions ^ 1.9.10-1 -> ====== Version 1.9.10 ====== #@Release_HTML~2012-12-21,1.9.10,build721~@# ===== Overview ===== In version 1.9.10 we are taking concrete steps forward in pursuit of several long-te... game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom
- 1.11.2
- <- 1.11.1 ^ Versions ^ 1.12 -> ====== Version 1.11.2 ====== Patch release for [[version:1.11]] that improves stability and fixes some incorrect behavior. #@Rele... ng of dummy lines ===== See also ===== * [[version:1.11.1]] release notes * [[version:1.11]] release notes
- 2.2
- odding related enhancements. #@Release_HTML~2019-12-18,2.2.0,build3272~@# ===== New features ===== **... tects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Freedoom but lacking any specific version numbering. This will allow using the IWADs more c... ate. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered.
- detailed_list_of_changes_in_doomsday_version_1.12
- This article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== {{:twocolumn| ====... ly attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting... ct height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original height... fault value of {{:var|msg-echo}} was corrected to 1. }} ====== New features and changes ====== {{
- 2.3
- <- 2.2.2 ^ Versions ^ 2.3.1 -> ====== Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3650~@# ===== New features ===== ... deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. **Scripting.** Seve