Fulltext results:
- version
- | ::: | [[version:1.14.1]] | 1212 | | | ::: | [[version:1.14]] | 1201 |Home 1.0, bloom effect | ^ |||| | 1.13 | [[version:1.13... ocessing FX, stereoscopic rendering | ^ |||| | 1.12 | [[version:1.12.2]] | 1036 | | | ::: | [[version:1.12.1]] | 1030 | | | ::: | [[version:1.12]] | 1006 |Control Panel replaced | ^ |||| | 1.11 | [[version:1.11.2]] | 971 | | | :::
- 1.9.0-beta6 @version
- <- 1.9.0-beta5.1 ^ Versions ^ 1.9.0-beta6.1 -> ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 repr... forge.net/tracker/?func=detail&atid=542099&aid=1661207&group_id=74815). * Any mobj flagged with MF_SKULLFLY would s
- syntax @wiki
- rs. Any value below 10 minutes will be treated as 10 minutes. [[wiki:DokuWiki]] will generally try to supply a cached version of a page, obviously this is inappropriate when t... {{rss>http://slashdot.org/index.rss 5 author date 1h }} {{rss>http://slashdot.org/index.rss 5 author date 1h }} ===== Control Macros ===== Some syntax inf
- use_hires_textures_in_your_map @howto
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... about flats quickly. If you're using Doom Builder version 1.5 or higher, you can use XWE to create zero-lengt... palette on Entry | Load. | {{ file:hirestextutor12.png?175x0}}You need to highlight the entry and from the... *Notes:** //I have noticed a small issue with XWE version 1.12. Sometimes it will actually make your FF_END mar
- 1.9.0-beta6.9 @version
- <- 1.9.0-beta6.8 ^ Versions ^ 1.9.7 -> ====== Version 1.9.0-beta6.9 ====== 9th patch release for Beta 6. #@Release_HTML~2010-04-07,1... layer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this ... rceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099 * Upon changing the custom resolu
- model @assets
- object is turned to face its target angle. In [[version:1.15]], models use a default scaling factor that adju... gth vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| ... to corresponding sequences in the 3D model. In [[version:1.15]], the only way to animate models is to trigger
- readme_macos @guide:2.3
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Sever... ic, Hexen, or other supported game * Minimum OS version: macOS 10.10 * Supported CPU architectures: 64-bit/32-bit I... ept multiple paths as parameters:<code> -iwad path1 path2</code> * The configuration file //~/.doom... nts of the game. Each variant emulates a specific version of the original game and typically has its own IW
- readme_macos @guide:2.2
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Sever... ic, Hexen, or other supported game * Minimum OS version: macOS 10.10 * Supported CPU architectures: 64-bit/32-bit I... ept multiple paths as parameters:<code> -iwad path1 path2</code> * The configuration file //~/.doom... nts of the game. Each variant emulates a specific version of the original game and typically has its own IW
- readme_macos @guide:2.1
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Sever... ic, Hexen, or other supported game * Minimum OS version: macOS 10.10 * Supported CPU architectures: 64-bit/32-bit I... ept multiple paths as parameters:<code> -iwad path1 path2</code> * The configuration variable ''Con... nts of the game. Each variant emulates a specific version of the original game and typically has its own IW
- readme_macos @guide:2.0
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Sever... ic, Hexen, or other supported game * Minimum OS version: macOS 10.8 * Supported CPU architectures: 64-bit/32-bit Intel * GPU with OpenGL 2.1 hardware acceleration ===== Games ===== ==== L... ept multiple paths as parameters:<code> -iwad path1 path2</code> * The configuration variable ''Con
- readme_windows @guide:2.3
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Several people have been involved in the project (see <h... ia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in pro... ic, Hexen, or other supported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with
- readme_windows @guide:2.2
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Several people have been involved in the project (see <h... ia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in pro... ic, Hexen, or other supported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with
- readme_windows @guide:2.1
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Several people have been involved in the project (see <h... ia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in pro... ic, Hexen, or other supported game * Minimum OS version: Windows 7 * DirectX 8 (or newer) * GPU with
- readme_windows @guide:2.0
- Heretic and Hexen have been in development since 1999; the first versions were released in late 1999 and early 2000. Several people have been involved in the project (see <h... game [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors... ia (for MIDI) Multiplayer: * Supports up to [[15 player games]] * Clients can join games in pro