Fulltext results:
- create_a_light_thing
- many other editors that can do this. ===== STEP 1: Header and Thing definitions ===== First thing... t next. * Type the following: Header { Version = 6 } # ----------------------------------... ht. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll ... Name = "RedWarnLight" DoomEd number = 8001; Spawn state = "REDWARNLIGHT" Spawn healt
- create_a_new_monster
- r is a new DED. Let's get started. ====== STEP 1: The Header and the Thing definition ====== Firs... hat next. Type the following: <code> Header { Version = 6 } </code> <code> # ------------------------... Raise state = "NULL" See sound = "posit1" Attack sound = "None" Pain sound = "No... tion time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42 Mass = 10
- use_hires_textures_in_your_map
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... aters such as the canvas size of the texture e.g; 128x64, 128x128, 256x128... etc. Note that the canvas si... patch, for example; You should not use just one 64x64 patch to build a texture that has a 128x128 defined //canvas// size. You would need to add ... mple reference patch that has a grid reference at 16, 24, 32, 64, 128, 256, etc. You can use this over-sized patch