Fulltext results:
- use_hires_textures_in_your_map
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... ust one 64x64 patch to build a texture that has a 128x128 defined //canvas// size. You would need to add that patch 3 more times to cover the entire canvas. When load... mple reference patch that has a grid reference at 16, 24, 32, 64, 128, 256, etc. You can use this over-sized ... g a patch to PNAMES ==== | {{ file:hirestextutor3.png?175x0}}Patches must be added to the PNAMES list. Th
- create_a_light_thing
- many other editors that can do this. ===== STEP 1: Header and Thing definitions ===== First thing... t next. * Type the following: Header { Version = 6 } # ----------------------------------... ht. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll ... Name = "RedWarnLight" DoomEd number = 8001; Spawn state = "REDWARNLIGHT" Spawn healt
- create_a_new_monster
- ID = "BAR_EXP4" Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_EXP5" } </code> <code> State { ... ID = "BAR_EXP5" Sprite = "BEXP" Frame = 32772 Tics = 10 Next state = "NULL" } </code> Thats it! We now have everything we need fo