Fulltext results:
- use_hires_textures_in_your_map
- p}} {{ file:hirestextutor.jpg?300x0}} {{SideBox|1=The original version of this article by David "Tolwyn" Shaw, as first ... about flats quickly. If you're using Doom Builder version 1.5 or higher, you can use XWE to create zero-lengt... ate a custom hi-res flat. | {{ file:hirestextutor10.png?175x0}}First, let's put in the required entries: | ... *Notes:** //I have noticed a small issue with XWE version 1.12. Sometimes it will actually make your FF_END mar
- create_a_new_monster
- r is a new DED. Let's get started. ====== STEP 1: The Header and the Thing definition ====== Firs... hat next. Type the following: <code> Header { Version = 6 } </code> <code> # ------------------------... Raise state = "NULL" See sound = "posit1" Attack sound = "None" Pain sound = "No... tion time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42 Mass = 10
- create_a_light_thing
- many other editors that can do this. ===== STEP 1: Header and Thing definitions ===== First thing... t next. * Type the following: Header { Version = 6 } # ----------------------------------... ht. Note the line that says **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll ... Name = "RedWarnLight" DoomEd number = 8001; Spawn state = "REDWARNLIGHT" Spawn healt