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version:detailed_list_of_changes_in_doomsday_version_1.15 [2017-03-13 11:07]
skyjake ↷ Page moved from detailed_list_of_changes_in_doomsday_version_1.15 to version:detailed_list_of_changes_in_doomsday_version_1.15
version:detailed_list_of_changes_in_doomsday_version_1.15 [2017-03-21 08:59]
skyjake ↷ Links adapted because of a move operation
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-{{twocolumn|+{{:twocolumn|
  
  
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   *  Vsync controlled with a single Config variable that is common to all games. This simplifies the configuration of video settings between games.   *  Vsync controlled with a single Config variable that is common to all games. This simplifies the configuration of video settings between games.
   *  Incorrect skin chosen for 3D models under some circumstances.   *  Incorrect skin chosen for 3D models under some circumstances.
-  *  Post-processing effects cause other consoles to go black/​white,​ when the [[split_screen_mode]] is active.+  *  Post-processing effects cause other consoles to go black/​white,​ when the [[:split_screen_mode]] is active.
   *  **Windows:​** Rendering glitches following a switch of FSAA/vsync settings.   *  **Windows:​** Rendering glitches following a switch of FSAA/vsync settings.
  
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-{{twocolumn|+{{:twocolumn|
  
  
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   *  Improved controls for the Tutorial dialog: navigating backward and forward, and showing progress through the tutorial steps.   *  Improved controls for the Tutorial dialog: navigating backward and forward, and showing progress through the tutorial steps.
   *  The console menu was split to two: one for the log itself, and one the command prompt options.   *  The console menu was split to two: one for the log itself, and one the command prompt options.
-  *  Right-clicking the prompt menu button toggles between console command and [[doomsday_script]] modes.+  *  Right-clicking the prompt menu button toggles between console command and [[:doomsday_script]] modes.
   *  The file path where the console log is written can be copied to the OS clipboard.   *  The file path where the console log is written can be copied to the OS clipboard.
   *  Alerts about warnings and errors are automatically dismissed after a while (default is three minutes).   *  Alerts about warnings and errors are automatically dismissed after a while (default is three minutes).
   *  The Clear Log action deletes all log entries from memory (not from the log file on disk, though).   *  The Clear Log action deletes all log entries from memory (not from the log file on disk, though).
-  *  Added a native dialog for selecting the SF2/DLS [[soundfont]] in the Audio Settings dialog.+  *  Added a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog.
   *  The GL information popup in the About dialog shows whether texture compression is enabled or not.   *  The GL information popup in the About dialog shows whether texture compression is enabled or not.
  
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 ===== {{tag|All Games}} ===== ===== {{tag|All Games}} =====
  
-  *  External map progression,​ episode and hub definitions. These definitions allow one to modify level progression without doing any changes to the WAD files containing the maps. Previously the only way to specify a custom map progression was to use [[end_level_xg_class_]] in the map.+  *  External map progression,​ episode and hub definitions. These definitions allow one to modify level progression without doing any changes to the WAD files containing the maps. Previously the only way to specify a custom map progression was to use [[:​end_level_xg_class]] in the map.
   *  Recognize id Tech 1 maps using heuristic analysis.   *  Recognize id Tech 1 maps using heuristic analysis.
   *  Game menu contents are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu.   *  Game menu contents are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu.
-  *  {{cmd|warp}} and [[-warp]] support map URIs. +  *  {{:cmd|warp}} and [[:warp]] support map URIs. 
-  *  {{cmd|leavemap}} now accepts an optional '​exit'​ argument, to specify the name of the exit to lookup from the map progression for the current episode. This gives mod authors a convenient way to test out the map progression without having to find the associated trigger in the map itself. Extended support to Hexen.+  *  {{:cmd|leavemap}} now accepts an optional '​exit'​ argument, to specify the name of the exit to lookup from the map progression for the current episode. This gives mod authors a convenient way to test out the map progression without having to find the associated trigger in the map itself. Extended support to Hexen.
 | |
  
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   *  Added a Pixel Doubling post-processing effect. The amount of the effect can be changed in the Renderer Appearance editor.   *  Added a Pixel Doubling post-processing effect. The amount of the effect can be changed in the Renderer Appearance editor.
-  *  New, [[gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[packages]] and [[assets]]. Supports skeletal animation. +  *  New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. 
-  *  The new model renderer uses [[open_asset_import_library]] to load various 3D model file formats.+  *  The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats.
   *  Updated Oculus Rift support for the DK2 (extended desktop mode only).   *  Updated Oculus Rift support for the DK2 (extended desktop mode only).
-  *  Texture compression is disabled by default. It can be enabled with the [[-texcomp]] option.+  *  Texture compression is disabled by default. It can be enabled with the [[:texcomp]] option.
  
  
 ===== {{tag|Resources}} ===== ===== {{tag|Resources}} =====
  
-  *  Introduced the [[doomsday_2_package_format]] for packaging [[assets]]. +  *  Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. 
-  *  Added ''​TitleImage''​ property to [[map_info_ded_]] for specifying a title image in place of a textual title. +  *  Added ''​TitleImage''​ property to [[:​map_info_ded]] for specifying a title image in place of a textual title. 
-  *  Games registered by [[plugin]]s can now be attributed with a [[mapinfo_hexen_]] data path. Any definition data on this path will be translated to DED during game init.+  *  Games registered by [[:plugin]]s can now be attributed with a [[:​mapinfo_hexen]] data path. Any definition data on this path will be translated to DED during game init.
  
  
 ===== {{tag|Scripting}} ===== ===== {{tag|Scripting}} =====
  
-  *  Added a subclassing mechanism for [[doomsday_script]]. Any record can be a class instance simply by having a member called ''​__super__''​. For details, see: [[superclass]]. +  *  Added a subclassing mechanism for [[:doomsday_script]]. Any record can be a class instance simply by having a member called ''​__super__''​. For details, see: [[:superclass]]. 
-  *  Added an ''​@include''​ directive to be used in [[info]] documents to include content from other [[info]] files.+  *  Added an ''​@include''​ directive to be used in [[:info]] documents to include content from other [[:info]] files.
  
  
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 ===== {{tag|IdTech1Converter}} ===== ===== {{tag|IdTech1Converter}} =====
  
-  *  [[mapinfo_hexen_]] definition translator gracefully ignores unsupported ZDoom-specific extensions.+  *  [[:​mapinfo_hexen]] definition translator gracefully ignores unsupported ZDoom-specific extensions.
   *  Renamed plugin from WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engine and it makes sense to collect all such importers in one place.   *  Renamed plugin from WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engine and it makes sense to collect all such importers in one place.
 }} }}
version/detailed_list_of_changes_in_doomsday_version_1.15.txt · Last modified: 2017-03-21 08:59 by skyjake