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version:detailed_list_of_changes_in_doomsday_version_1.13 [2017-03-13 11:07]
skyjake ↷ Page moved from detailed_list_of_changes_in_doomsday_version_1.13 to version:detailed_list_of_changes_in_doomsday_version_1.13
version:detailed_list_of_changes_in_doomsday_version_1.13 [2017-03-13 22:17] (current)
skyjake ↷ Links adapted because of a move operation
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-{{twocolumn|+{{:twocolumn|
  
  
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   *  Various GL state mismanagment and vertex color-clamping fixes.   *  Various GL state mismanagment and vertex color-clamping fixes.
   *  BspLeaf::​MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf.   *  BspLeaf::​MissingClusterError when attempting to spawn a particle at a degenerate BSP leaf.
-  *  {{var|rend-info-tris}} was removed as obsolete (and broken).+  *  {{:var|rend-info-tris}} was removed as obsolete (and broken).
   *  Hexen: Overly large hub ending messages.   *  Hexen: Overly large hub ending messages.
   *  Non-functional "​texreset raw".   *  Non-functional "​texreset raw".
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-{{twocolumn|+{{:twocolumn|
  
  
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   *  Progress widgets have a shadow behind the status text.   *  Progress widgets have a shadow behind the status text.
   *  Use the system locale date format for application version/​release info.   *  Use the system locale date format for application version/​release info.
-  *  The size of all UI fonts can be scaled with the [[-fontsize]] option. For instance, "​-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).+  *  The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "​-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).
  
  
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-  *  The visual effect when having the Invulnerability powerup now matches the original in that it applies an inverted monochrome palette on the frame. Internally, libdoom uses {{cmd|postfx}} to do this.+  *  The visual effect when having the Invulnerability powerup now matches the original in that it applies an inverted monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this.
  
  
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   *  GL shaders are able to access the color and depth information in rendered frames.   *  GL shaders are able to access the color and depth information in rendered frames.
   *  GL viewport and scissor fully managed by libgui'​s GL2 classes.   *  GL viewport and scissor fully managed by libgui'​s GL2 classes.
-  *  Oculus Rift rendering mode ({{var|rend-vr-mode}} 9). +  *  Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). 
-  *  Support for NVIDIA 3D Vision and other video cards that have hardware support for stereoscopic rendering ({{var|rend-vr-mode}} 13).+  *  Support for NVIDIA 3D Vision and other video cards that have hardware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13).
   *  Reorganized all frame effects (damage hue, vignetting) into a subsystem of their own.   *  Reorganized all frame effects (damage hue, vignetting) into a subsystem of their own.
-  *  Added a new frame effect for post-processing the frame using a GL shader. The effect can be configured with {{cmd|postfx}}.+  *  Added a new frame effect for post-processing the frame using a GL shader. The effect can be configured with {{:cmd|postfx}}.
   *  Texture atlases can use a kd-tree based allocator, meaning texture memory can be utilized more effectively for UI images.   *  Texture atlases can use a kd-tree based allocator, meaning texture memory can be utilized more effectively for UI images.
   *  All use and references of ''​GL_EXT_compiled_vertex_array''​ were removed.   *  All use and references of ''​GL_EXT_compiled_vertex_array''​ were removed.
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   *  New resource subsystem for managing all logical resources including materials, sprites and textures.   *  New resource subsystem for managing all logical resources including materials, sprites and textures.
-  *  Added {{cmd|inspectmap}} for logging detailed information about the current map.+  *  Added {{:cmd|inspectmap}} for logging detailed information about the current map.
   *  Support for sprites with 16 view angles, using the ZDoom naming convention.   *  Support for sprites with 16 view angles, using the ZDoom naming convention.
   *  Removed fixed internal limit Model::​MAX_LODS.   *  Removed fixed internal limit Model::​MAX_LODS.
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-  *  Added command line options [[--help]] and [[--version]].+  *  Added command line options [[:help]] and [[:version]].
  
  
version/detailed_list_of_changes_in_doomsday_version_1.13.txt · Last modified: 2017-03-13 22:17 by skyjake