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version:2.3 [2020-12-29 05:10] – skyjake | version:2.3 [2021-01-08 19:17] (current) – skyjake | ||
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+ | <- 2.2.2 ^ Versions ^ 2.3.1 -> | ||
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+ | ====== Version 2.3 ====== | ||
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+ | This release enhances vanilla DOOM render hack support and adds new Doomsday Script bindings. | ||
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+ | # | ||
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+ | ===== New features ===== | ||
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+ | **DOOM render hacks.** //TNT: Evilution// and //The Plutonia Experiment// | ||
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+ | **Scripting.** Several new [[https:// | ||
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+ | **Modding.** Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the [[script: | ||
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+ | **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. | ||
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+ | ===== Fixes ===== | ||
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+ | * Color adjustments are applied via shaders, making it possible to only modify the appearance of the game view and not the entire monitor. This makes it feasible to use color adjustments when running in windowed mode. | ||
+ | * Fixed how looking up and down affects bullet trajectories. Previously bullets would get grouped too closely together when firing at steep angles. | ||
+ | * Fixed use of newline characters in Text definitions. | ||
+ | * Fixed alpha-blending of contours when using external images. There used to be a visible outline along the contours. | ||
+ | * Heretic' | ||
+ | * Fixed warnings about " | ||
+ | * TGA image loader now supports 8-bit and run-length encoded images. | ||
+ | * The FPS limiter setting is available even when no game is loaded. The " | ||
+ | |||
+ | ===== Change log ===== | ||
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+ | [[https:// | ||
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+ | ===== See also ===== | ||