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version:2.2 [2019-11-27 13:21] – [Change log] skyjake | version:2.2 [2020-01-09 05:12] (current) – skyjake | ||
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+ | <- 2.1.2 ^ Versions ^ 2.2.1 -> | ||
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+ | ====== Version 2.2 ====== | ||
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+ | This release has several bug fixes and modding related enhancements. | ||
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+ | # | ||
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+ | ===== New features ===== | ||
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+ | **Doomsday Script rising in prominence.** The built-in scripting language has been in the works for many years, and slowly it has gained wider integration in the engine internals. The Manual has now been updated with a proper [[script: | ||
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+ | **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded: | ||
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+ | **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable menu labels, enhanced intermission screen, [[ded: | ||
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+ | **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV angle at any time. | ||
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+ | **Flatpak for Linux.** https:// | ||
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+ | **Freedoom.** Doomsday now detects [[https:// | ||
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+ | ===== Fixes ===== | ||
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+ | * [[ded: | ||
+ | * Compatibility improvements to better support [[https:// | ||
+ | * Line type 98 had gone missing in Heretic. | ||
+ | * No music in Hexen Map 26. | ||
+ | * Incorrect alignment for a wall’s lower texture under certain circumstances. | ||
+ | * Several [[:xg|XG]] issues were addressed. | ||
+ | * Incorrect UI behavior in the game library. | ||
+ | * Doomsday Script parser and interpreter were made more robust, incorrect behavior was fixed, and a couple of minor new features were added (# | ||
+ | * Other minor fixes and improvements, | ||
+ | |||
+ | ===== Change log ===== | ||
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+ | [[https:// | ||
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+ | ===== See also ===== | ||
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+ | * [[https:// | ||