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version:1.9.0-beta6.9 [2017-03-23 08:48] (current)
skyjake
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 +<- 1.9.0-beta6.8 ^ Versions ^ 1.9.7 ->
  
 +====== Version 1.9.0-beta6.9 ======
 +
 +9th patch release for Beta 6.
 +
 +#​@Release_HTML~2010-04-07,​1.9.0-beta6.9,​1.9.0-beta6.9~@#​
 +
 +===== Known issues =====
 +
 +  *  Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time.
 +  *  Demo recording/​playback is not functional. Demo support will return in a future release.
 +  *  HOM is visible momentarily between the end of the intermission and the beginning of a before map briefing.
 +
 +
 +===== Fixes =====
 +
 +
 +==== Engine ====
 +
 +  *  Loading of 256x256 raw detail textures.
 +  *  Crash when attempting to use the -warp command line option.
 +  *  Crash when attempting to load a saved game before having started a new game. http://​sourceforge.net/​tracker/?​func=detail&​aid=2929541&​group_id=74815&​atid=542099
 +  *  Crash when attempting to [[autostart]] as a camera.
 +  *  "​Monsters see through wall/​floor/​ceil"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2873820&​group_id=74815&​atid=542099
 +  *  "​Possible index-out-of-bounds (dgl_texture.c)"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2962963&​group_id=74815&​atid=542099
 +  *  "​Hexen:​ Impassable doorway (polyobjs?​)"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2944652&​group_id=74815&​atid=542099
 +  *  "fix various uninitialized memory accesses"​ incorporated patch by Jindrich Makovicka - thanks! http://​sourceforge.net/​tracker/?​func=detail&​aid=2972261&​group_id=74815&​atid=542101
 +  *  "​Hexen:​ Firing wand down large z-depth causes segfault"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2930918&​group_id=74815&​atid=542099
 +  *  "​Barracks.wad dynamic light anomaly"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2911089&​group_id=74815&​atid=542099
 +  *  "No comprehension of poly objects with see through parts"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2972763&​group_id=74815&​atid=542099
 +  *  GL texture filtering artefacts on the hanging vines in Plutonia2::​MAP01
 +  *  "​Dynamic lights on unpegged walls"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2851252&​group_id=74815&​atid=542099
 +  *  Upon changing the custom resolution height in the control panel, the label shown on the "​Change to" button would indicate the color depth had changed to 16bit.
 +  *  Crash when attempting to use the [[ccmd]] [[add]] without all required arguments.
 +  *  Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". http://​sourceforge.net/​tracker/?​func=detail&​aid=2968923&​group_id=74815&​atid=542099
 +  *  Fog settings as specified in Map Info definitions used when drawing the various UI displays.
 +  *  "Map def fog oversight"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2941879&​group_id=74815&​atid=542099
 +  *  Vissprites produced for mobjs whose origin sector is of zero height.
 +  *  Opaque materials on twosided linedefs that fill the gap between floor and ceiling are drawn slightly darker than they should be (with [[fakeradio]] enabled).
 +  *  "​Texture name missing in Doom 2 MAP14 & MAP25"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2826699&​group_id=74815&​atid=542099
 +  *  Better handling of input device state during binding context switches (fixes http://​sourceforge.net/​tracker/?​func=detail&​atid=542099&​aid=2849414&​group_id=74815).
 +  *  Vertical alignment issue with materials on two-sided linedef lower sections.
 +
 +
 +==== Common code library ====
 +
 +  *  "​Bouncing off edges"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2861787&​group_id=74815&​atid=542099 http://​sourceforge.net/​tracker/?​func=detail&​aid=2727454&​group_id=74815&​atid=542099
 +  *  Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
 +  *  "TNT Map30 Cannot be Finished (Stairs)"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2908023&​group_id=74815&​atid=542099
 +  *  Menu type-in glitter and shadow effects not centered vertically on each character.
 +  *  Movement of the player'​s viewpoint when riding moving platforms suggested the player was squating.
 +  *  "​Double press input events"​ http://​sourceforge.net/​tracker/?​func=detail&​atid=542099&​aid=2899607&​group_id=74815. Some input events were erroneously eaten by the sequence responder, causing their bindings to be skipped.
 +  *  "​Controls UI show/hide menu reassign bcontext mismatch"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2980026&​group_id=74815&​atid=542099
 +  *  Potential infinite loop in wall slide algorithm.
 +
 +
 +=== XG ===
 +
 +  *  "XG: Damage class if health below"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2899815&​group_id=74815&​atid=542099
 +
 +
 +==== All games ====
 +
 +  *  Turn speed did not consider "​always-run"​.
 +  *  Do not animate the view window when first entering a map.
 +  *  During an [[autostart]] the screen was not cleared after completing initial startup before beginning the load sequence, resulting in "color smearing"​.
 +  *  "​Incorrect blast damage calculation"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2929822&​group_id=74815&​atid=542099
 +  *  On entering a map after having left a previous one, the player'​s HUD weapon would be visible briefly before raising from the lowered position as expected.
 +  *  Climbing a step into a teleporter results in the player squating briefly after teleportation.
 +  *  "​General:​ Mobjs overlapping more than one sector"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2855894&​group_id=74815&​atid=542099
 +  *  Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
 +
 +
 +==== Doom ====
 +
 +  *  If the intermission is allowed to play through automatically,​ the Time display is incorrect. http://​sourceforge.net/​tracker/?​func=detail&​aid=2849339&​group_id=74815&​atid=542099
 +  *  Typo in the first TNT briefing "​Ahead,​ you see and outpost of Hell..."​
 +  *  [[voodoo_doll]] momentum-zeroing problem which would prevent continuous loops from working as intended.
 +  *  When spawning [[voodoo_doll]]s do not allow them to pickup items at their spawn position until they have moved (e.g., see test case gltch.wad http://​www.mediafire.com/?​zoj0owdnzmg).
 +  *  Powers could not be given using the [[ccmd]] [[give]].
 +  *  Restored the correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is unable to back away. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2578612&​group_id=74815&​atid=542099
 +
 +
 +==== Heretic ====
 +
 +  *  Non-working ambient sounds. http://​sourceforge.net/​tracker/?​func=detail&​aid=2909719&​group_id=74815&​atid=542099
 +  *  "​Secret levels fail to load". http://​sourceforge.net/​tracker/?​func=detail&​aid=2926459&​group_id=74815&​atid=542099
 +  *  On map start statusbar counters are initially hidden.
 +  *  On map start statusbar health chain only animates up to your actual health level once per game session, instead of every time.
 +  *  [[warp]] did not work until after the first game had been started.
 +  *  "​Scrolling flats too slow". http://​sourceforge.net/​tracker/?​func=detail&​aid=2947141&​group_id=74815&​atid=542099
 +  *  Main game menu positioned vertically eight pixels too low.
 +  *  "​Intermission counter offsets"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2801114&​group_id=74815&​atid=542099
 +  *  "​Chicken beak psprite yoffset incorrect"​. http://​sourceforge.net/​tracker/?​func=detail&​aid=2980013&​group_id=74815&​atid=542099
 +  *  Restored the correct behavior: using the gauntlets causes the player to move toward the target. The player is unable to back away. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2578612&​group_id=74815&​atid=542099
 +  *  Restored the correct behavior: when morphed to a chicken the player jumps occasionally and the view randomly twitches left to right. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2804105&​group_id=74815&​atid=542099
 +
 +
 +==== Hexen ====
 +
 +  *  When warping between maps the automap is left open. http://​sourceforge.net/​tracker/?​func=detail&​atid=542099&​aid=2947152&​group_id=74815
 +  *  On map start statusbar counters are initially hidden.
 +  *  On map start statusbar health chain only animates up to your actual health level once per game session, instead of every time.
 +  *  Statusbar health chain not drawn exactly as it appears in the original game.
 +  *  When gibbed, the Stalker'​s arm would fly out at high speed in a random direction. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2970432&​group_id=74815&​atid=542099
 +  *  "​Switch doesn'​t open up before Caves of Circe"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2853242&​group_id=74815&​atid=542099
 +  *  "Death Wyvern movement broken"​. http://​sourceforge.net/​tracker/​index.php?​func=detail&​aid=2855075&​group_id=74815&​atid=542099
 +
 +
 +===== Changes =====
 +
 +
 +==== Engine ====
 +
 +  *  Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those which are sector-linked.
 +  *  Changed default mipmapping filter to linear filter, linear mip (GL_LINEAR_MIPMAP_LINEAR).
 +
 +
 +==== All games ====
 +
 +  *  On selecting Quit from the main menu the screen now gradually fades to black while the quit sound plays (if enabled) before exit.
 +
 +
 +==== DOOM ====
 +
 +  *  Removed three unused sound identifiers that are not present in the original game: wsplash nsplash blurb
 +  *  Added a new sound identifier "​secret"​ to be played upon the player locating a secret area. The same sound is still played by default but the new identifier allows modders to change them independently.
 +
 +
 +==== Heretic ====
 +
 +  *  Items picked up by the player during map setup will not produce item-pickup sounds or screenflashes. Pickup messages will be added to the log as normal.
 +  *  Added a new sound identifier "​secret"​ to be played upon the player locating a secret area. The same sound is still played by default but the new identifier allows modders to change them independently.
 +
 +
 +==== Hexen ====
 +
 +  *  Removed fixed limit MAX_ACS_STORE. At most, twenty deferred [[actionscript|action script]] starts could be in affect at any given time.
 +  *  It is now possible to [[warp]] using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
 +
 +
 +===== New features =====
 +
 +
 +==== Engine ====
 +
 +  *  Added a plugin hook that gets called during every run of the game loop (HOOK_TICKER). The length of the current tick is passed in the data argument as a pointer to timespan_t (i.e., double*).
 +  *  Transition effects. When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade.
 +  *  [[cvar]] [[con-transition]] Transition effect used when leaving busy mode: 0=Crossfade,​ 1=DOOM (smooth), 2=DOOM
 +  *  [[cvar]] [[con-transition-tics]] Duration of transition effect in tics. 0= Disabled.
 +  *  Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable.
 +  *  [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default).
 +  *  [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug).
 +
 +
 +==== Heretic ====
 +
 +  *  Support for [[voodoo_doll]]s.
 +  *  [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original Heretic which would only allow scrolling materials on planes to move east (enabled by default).
version/1.9.0-beta6.9.txt ยท Last modified: 2017-03-23 08:48 by skyjake