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version:1.9.0-beta6.3 [2017-03-23 06:59] (current) skyjake
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 +<- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 ->
  
 +====== Version 1.9.0-beta6.3 ======
 +
 +Third patch release for Beta 6.
 +
 +#@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@#
 +
 +
 +===== Upgrading =====
 +
 +
 +If you are upgrading an existing installation of Doomsday, note the following:
 +
 +  *  There have been changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command:
 +  clearbindings; defaultbindings
 +
 +
 +===== Fixes =====
 +
 +
 +==== Engine ====
 +
 +  *  SIGSEGV when attempting to create states from incomplete definitions or which reference unknown sprite frames.
 +  *  SIGSEGV when attempting to prepare a model, from a definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found.
 +  *  Remote vulnerability in Cl_ReadSoundDelta2 due to malformed packets. Thanks yagisan.
 +  *  "Monsters become active at start of some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099).
 +  *  Heap corruption due to a (single byte) buffer overflow in the console history buffer.
 +
 +
 +=== Definitions ===
 +
 +  *  File names specified in DED definitions that include a file extension not working as expected. When locating a resource if a file extension is specified, first check for a file matching the whole name including extension. If not found, then check for other files named similarly but with a different extension (the extensions tried are determined by the class and type of resource being searched for, e.g., for graphics try png/tga/pcx) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099).
 +  *  Flags in Sky definitions ignored.
 +
 +
 +=== Renderer ===
 +
 +  *  SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
 +  *  "jDRP: Weapons point too far to the left" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
 +  *  Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be.
 +  *  Subtle render list/ GL state issue which could result in shiny surfaces sometimes being drawn without their specified mask texture.
 +  *  Missing textures in the control panel after a GL reset (e.g., after changing resolution).
 +
 +
 +=== Unix / OS X ===
 +
 +  *  Fatal error when attempting a texture reset (caused by OpenGL textures being deleted in the busy mode, worker thread).
 +
 +
 +==== Common code library ====
 +
 +
 +=== Automap ===
 +
 +  *  "Map cheat behaviour change" (http://sourceforge.net/tracker/?func=detail&aid=2788317&group_id=74815&atid=542099).
 +
 +
 +=== Menu ===
 +
 +  *  "Load menu skull cursor initial position" (http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
 +
 +
 +=== InFine ===
 +
 +  *  When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script over (http://sourceforge.net/tracker/index.php?func=detail&aid=2789964&group_id=74815&atid=542099).
 +  *  "Infine events command not working" (http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
 +  *  Server-side buffer overflow when trying to transmit a "huge" InFine script to clients.
 +
 +
 +==== jDoom ====
 +
 +  *  Icon of Sin explosions spawned via A_BrainExplode appear far east of where they should be.
 +  *  Menu type-in effect not enabled by default.
 +  *  Use of uninitialized variable when loading an original game save file.
 +  *  Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32.
 +  *  Drawing the game font in the console incorrectly.
 +  *  The view border sometimes visible when not in a map.
 +
 +
 +==== jHeretic ====
 +
 +  *  Use of uninitialized variable when loading an original game save file.
 +  *  Drawing the game font in the console incorrectly.
 +  *  The view border sometimes visible when not in a map.
 +  *  Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
 +  *  "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
 +  *  "Heretic: No teleporter sparkles" (http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
 +
 +
 +==== jHexen ====
 +
 +  *  Puzzle pieces not placeable.
 +  *  "Portals don't work - they have been turned into black holes that you cannot escape" (http://sourceforge.net/tracker/index.php?func=detail&aid=2797990&group_id=74815&atid=542099).
 +  *  Inventory items not loaded from saved games (http://sourceforge.net/tracker/index.php?func=detail&aid=2797990&group_id=74815&atid=542099).
 +  *  Drawing the game font in the console incorrectly.
 +  *  "jHexen: Door sounds mixed up" (http://sourceforge.net/tracker/?func=detail&aid=2638815&group_id=74815&atid=542099).
 +  *  The view border sometimes visible when not in a map.
 +  *  "HeXen: Cleric Poison clouds move" (http://sourceforge.net/tracker/?func=detail&aid=2800845&group_id=74815&atid=542099).
 +  *  Quicksave confirmation disabled by default (should be enabled) (http://sourceforge.net/tracker/?func=detail&aid=2801027&group_id=74815&atid=542099).
 +  *  "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=detail&aid=2801269&group_id=74815&atid=542099).
 +  *  "HeXen: Centaur two shields" (http://sourceforge.net/tracker/?func=detail&aid=2800847&group_id=74815&atid=542099).
 +  *  "HeXen: Telefog has no Z offset" (http://sourceforge.net/tracker/?func=detail&aid=2801002&group_id=74815&atid=542099).
 +  *  "HeXen: Melee weapons not drawing blood" (http://sourceforge.net/tracker/?func=detail&aid=2801021&group_id=74815&atid=542099).
 +
 +
 +==== dpDehRead ====
 +
 +  *  SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan.
 +
 +
 +===== Changes =====
 +
 +
 +==== Engine ====
 +
 +  *  Always force all non-middle seg sections opaque.
 +  *  Make use of the gltexture interface for model skins, model shiny skins, lightmaps and custom flare textures.
 +  *  Optimize: Adopted Lee Killough's method for LOS checks (using the [[bsp]] rather than the [[blockmap]]).
 +  *  Ensure shiny textures are uploaded with texture compression disabled (banding is very noticeable).
 +  *  Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
 +  *  Slight visual adjustment for busy indicator. The dashed ring is now in the middle of the two other rings.
 +
 +
 +==== Common code library ====
 +
 +  *  Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
 +  *  Improved: Added some rudimentary mod authoring, debug aids to [[in_fine]]. If a referenced graphic is missing, it will now be reported in the console but the script will continue to play (objects using said graphic will be drawn without a texture).
 +  *  Added sounds to the quick save/load message prompts.
 +
 +
 +==== jDoom ====
 +
 +  *  Removed freedoom.wad from the list of recognised/supported IWADs (it depends upon numerous BOOM features which are not presently available).
 +  *  Use the original STCFN* lumps for the small graphic font (desaturate and amplify at load time). Removed FONTA* lumps from jDOOM.pk3 Mods which replace this the small font (such as the Wolfendoom series) should now work as expected.
 +
 +
 +==== dpWADMapLoader ====
 +
 +  *  Allow any material on any world surface when loading DOOM/Hexen format maps.
 +
 +
 +==== Mac OS X ====
 +
 +  *  Upgraded wxPython for Snowberry.
version/1.9.0-beta6.3.txt · Last modified: 2017-03-23 06:59 by skyjake