Fulltext results:
- world @script:module
- ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... ssile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier_HTML~changeFlags~@# ( ... position of the //self// thing. ; //type// : [[ded:Thing#ID|Thing definition ID]] of the dropped ite... lift// : Z momentum of the dropped item. Positive values cause the item to be thrown upward after being sp
- app @script:module
- p module, such as ''App.NETGAME''. Note that some values cannot be changed, or are reset internally by the... mber,type~@# ) Gives the player a power-up. The values for //type// depend on the game (see ''enum powertype_t''). For Heretic, the following values are defined: * App.Player.PT_ALLMAP * App.Pl... corresponding power-up is currently active. The values for //type// depend on the game (see ''enum power
- model @assets
- wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). You shoul... ment.yaw''| Yaw angle alignment mode. The allowed values are:<html><ul><li> ''False'' for no alignment (th... .pitch''| Pitch angle alignment mode. The allowed values are: <html><ul><li>''False'' for no alignment (t... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- 2.2 @version
- able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, support for Hexen-like wall-... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... e subdirectories of the //auto// directory. All DED files placed in the //defs/<game>/auto/// directo... P/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For example, placing //test.ded// into the root of a PK3 has the same end result
- language @script
- onary as an array | | ''dictvalues''| returns the values of a dictionary as an array | | ''dir'' | returns... y ; [[.module:Defs]] : definitions read from [[:DED]] files ; [[.module:DisplayMode]] : information
- readme_macos @guide:2.2
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- doomsday @guide:2.2:man
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th
- readme_windows @guide:2.2
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_macos @guide:2.3
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- doomsday @guide:2.3:man
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th
- readme_windows @guide:2.3
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_macos @guide:2.1
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- readme_windows @guide:2.1
- f all possible completions, including the current values for any variables. You can change console variable values as follows:<code> rend-camera-fov 110</code> **Sh... that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will
- doomsday @guide:2.1:man
- that console variables have game plugin specific values, so if you change cvar values using this option without loading a game (with ''-game''), your values will be overwritten when a game plugin is loaded.... t'' : Reset the engine configuration to default values. In practice, this just erases the contents of th