Fulltext results:
- 1.9.7
- hs into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audi... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upgrading ===== If you are upgrading an existing installation of Doomsday, note the followin... e configs: **./configs/<gamename>/game.cfg** * User configs: **./configs/<gamename>/<profilename>/bi
- 2.1
- ter settings. **Audio enhancements.** When using FMOD, you can select the audio output that Doomsday will use. The sound effect channel count can also be configured in Audio Settings (this used to require the ''-sfxchan'' option). By default,
- detailed_list_of_changes_in_doomsday_version_1.9.10
- file for de::UnixInfo. ===== Audio ===== * FMOD: Attempt to detect system's speaker mode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode manually: {{:ar... {:arg|speaker71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is not needed, FMOD can resample when n
- 1.9.0-beta6.2
- ndows. * Changed: Removed option for disabling FMOD (no longer in use). ===== New features ===== ==== Engine ====
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ====== Changes ====== ===== Audio ===== * Use audio interfaces from multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [... emoved fixed upper limit of 768 defined models in use. * Added variable [[:vid-vsync]]: enable or di... en no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menu... doomsday/paths** and **~/.doomsday/paths** can be used for specifying the basedir, libdir, and iwaddir.
- 1.9.0-beta_x
- Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]| —| Solves our audio problems. | | [[res... command_language]]. * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted
- 1.9.9
- d_synth_for_midi_playback|SF2 soundfonts]] can be used with the original games' MIDI music. * OS X G... ems ==== * [[remove_special_event_handlers]]: use bindings subsystem for all event processing * ... synth_for_midi_playback]]: SF2 support when using FMOD (Mac/Linux only) ===== Upgrading ===== If you... eviously they were interpreted relative to the [[-userdir]]. If you launch Doomsday from the command li
- 1.9.10
- ynth|FluidSynth audio plugin]] no longer requires FMOD to play music; it can send music directly to the ... pleted:** * [[fluid_synth_for_midi_playback]]: use system-wide libfluidsynth on Unix (pulseaudio) ... ngine's internal file system have been revised to use Unicode text (but full Unicode support isn't work... ===== Upgrading ===== If you are upgrading an existing installation of Doomsday, note the followin
