Fulltext results:
- readme_macos @guide:2.0
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- readme_windows @guide:2.0
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- readme_macos @guide:2.1
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.1
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.0:man
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- doomsday @guide:2.1:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_macos @guide:2.2
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.2
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_macos @guide:2.3
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.3
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.2:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.3:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
