Fulltext results:
- readme_macos @guide:2.1
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.1
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.1:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.0:man
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- readme_macos @guide:2.0
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- readme_windows @guide:2.0
- ]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD au... gine.net/w/WAD|IWAD files]] to run games. You can use the following ways to let the engine know where y... n. You can either provide the path to the IWAD to use, or the path of the directory under which IWADs a... sday will look through the specified location and use all the recognized IWADs automatically. In other
- doomsday @guide:2.2:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.3
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_macos @guide:2.3
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_windows @guide:2.2
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- doomsday @guide:2.3:man
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- readme_macos @guide:2.2
- e plugins. The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both... or example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can b... a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller
- overview_of_resources_doomsday_1.x @modding
- 2_5.</note> To disable high-resolution textures use the command line option ''[[-nohightex]]''. The option ''[[-texdir]]'' can be used to ch... quired even if an external resource is found, because the original data includes information about offs... ighter, 1=Cleric, 2=Mage). //tableNum// is the index number of the color translation table. Doom and H... ette should be a grayscale one. It is possible to use other colors but the result can be weird due to t
- 1.9.7 @version
- hs into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audi... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upgrading =... ename>/bindings.cfg** If you wish to continue to use configs created by an earlier version of Doomsday... ws a text mode console window. Presently you must use the console to configure the server and start the
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- file for de::UnixInfo. ===== Audio ===== * FMOD: Attempt to detect system's speaker mode and use it (5.1, 7.1, Prologic). * FMOD: Added command... {:arg|speaker71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is not needed, FMOD can resample when necessary. * FluidSynth (Unix): compiling with the ... st.php?mode=viewprofile&u=58|Vermil]]: weapon names and other text definitions for Chex Quest and HacX
