Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.8
- * Detect support for non-power-of-two OpenGL textures and don't try to use them if support is not available. Fixes the probl... ====== Changes ====== ===== Audio ===== * Use audio interfaces from multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [... emoved fixed upper limit of 768 defined models in use. * Added variable [[:vid-vsync]]: enable or di... en no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menu
- 2.1
- player status bar was tweaked, and a GL shader is used for the Invincibility Ring effect. The Heretic and Hexen automap parchment backgrounds are drawn with im... ter settings. **Audio enhancements.** When using FMOD, you can select the audio output that Doomsday will use. The sound effect channel count can also be configured in Audio Settings (this used to require the ''-sfxchan'' option). By default, music playback is paused if the game window loses focus. An option to con
- 1.9.7
- hs into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will once again use the high-quality [[http://fmod.org|FMOD Ex]] audi... r to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio problems. ===== Upgrading =... tend. In dedicated mode, the engine only shows a text mode console window. Presently you must use the console to configure the server and start the... cally open the server ([[dedicated_server|see the example here]]). If your server is not public ([[se
- detailed_list_of_changes_in_doomsday_version_1.9.10
- file for de::UnixInfo. ===== Audio ===== * FMOD: Attempt to detect system's speaker mode and use it (5.1, 7.1, Prologic). * FMOD: Added command... {:arg|speaker71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is not needed, FMOD can resample when necessary. * FluidSynth (Unix): compiling with the system libfluidsynth, uses libfluidsynth’s output driver to play music *
- 1.9.0-beta6.2
- memory allocation of vertexillums). * Changed: Use busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgr... ndows. * Changed: Removed option for disabling FMOD (no longer in use). ===== New features ===== ==== Engine ====
- 1.9.0-beta_x
- Proposal^ State^ Comments for this release | | [[fmod_ex_plugin]]| —| Solves our audio problems. | | [[res... command_language]]. * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted... dering]] * [[new_3_d_model_format]] * [[ui_text_from_wiki]] * [[importer_for_legacy_savegames
- 1.9.10
- ngine's internal file system have been revised to use Unicode text (but full Unicode support isn't working yet) *... ===== Upgrading ===== If you are upgrading an existing installation of Doomsday, note the followin
- 1.9.9
- d_synth_for_midi_playback|SF2 soundfonts]] can be used with the original games' MIDI music. * OS X G... ems ==== * [[remove_special_event_handlers]]: use bindings subsystem for all event processing * ... moved libpng as direct dependency * [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions * [[refactor_engine_into_a_shared_l
