Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- Filtering is enabled. * Bilinear filtering of UI Patches determined by the "World" setting in the control panel. * Byte under/overflow in GL_DeSaturatePalette... D displays were being drawn behind the "ReadThis" help screens even though they could not be seen. * "In helpscreens 'any key' no longer advances". http://sour... r than hq2x. The hq2x algorithm can do nothing to help graphics this small and better results can be obt
- detailed_list_of_changes_in_doomsday_version_1.12
- the thinker indices debug visual. | ===== {{tag|UI}} ===== * Display mode changes no longer cau... and changes ====== {{:twocolumn| ===== {{tag|UI}} ===== * Performance improvements and bug fixes in the UI framework. * Introduced an abstract data model... een with a BusyWidget. This allows using the same UI element elsewhere, e.g., in the update download d
- 1.9.0-beta1...4
- is visible in the other UI screens * [[control_panel]] [[ui_fading|UI fades away]] to display the game view when adjusting gamma, contrast, and brightness * control panel offers 16:10 resolutions * new [[console_keybo
- detailed_list_of_changes_in_doomsday_version_1.9.9
- sed to). * Workaround for getting stuck in the Help screen: disabled the Help/Info screen for clients. ===== UI and menus ===== * HOM before an InFine script at map start. ... ame loaded, console is open, or in the [[:control_panel]] (removed special-case event handlers, instead n