Fulltext results:
- generator
- outlined below: ^ Method Name^ Description | | [[generator_triggers#Damage_triggered|Damage]]| Spawn a generator when the specified [[mobj]] is damaged. | | [[generator_triggers#Flat_triggered|Flat]]| Spawn a generator when a map surface's material changes. | | [[generator_triggers#Map_triggered|Map]]| Spawn a generator when the specified map begins. | | [[generator_triggers#State_triggered|State]]| Spawn a generator when a
- generator_triggers
- ====== Particle generator triggers ====== ===== State triggered ===== //State// triggering means that the generator is spawned when any [[mobj]] enters the [[state]] the generator has been associated with. The mobj in question will become the source of the generator. State triggering is especially useful with "one