Fulltext results:
- overview_of_resources_doomsday_1.x
- in the //Defs/jDoom/// directory, or create a new DED file with any name you like in the //Defs/jDoom/Auto/// directory. Everything in the //Auto// directory will be read automatically. If //User.ded// doesn't exist, just create a new file for it. ... w you have the new Music definition, and the only thing left is to let the engine know which file it shou... atically detect the format of a sample if it's loaded from a WAD file, making it possible to compile a
- resource_packaging_guidelines
- guidelines ====== This page details the recommended conventions for packaging resources for Doomsday ... her assets that you provide. Common resources needed by many assets, for example texture images, can b... a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm
- using_blender_to_create_a_model_for_doomsday
- log about missing animation ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another
- gl2_model_renderer
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D models in several ways: * Things (mobjs) can be represented using 3D models with
- info
- te>**Technical details:** It is assumed that embedded markup is used for rich-formatting purposes where... he block. The following blocks all mean the same thing: component jdoom { library: jDoom.dll
- tex_c
- n a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are pl... Keywords representing the obsolete data will be added to the output TX file. ====== Texture source sy... ment with a #> symbol and end it with a <#. Everything in a TX file is case insensitive. A formal descr... ption of the syntax follows (comments aren't included since they're just skipped): Tx-Source
- jdrp
- OM [[sprite]]s, a set of [[generator|particle]] [[ded|definitions]] adding countless new effects, and m... n all-in-one choice of what the community has decided is the best combination of jDRP addon modules col... ====== Credits ====== * DaniJ: Nearly everything, unless stated otherwise below * **Harry**: Pa