Fulltext results:
- sound
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... write their own sound definitions for almost everything these days. Several actors in the original Heret
- thing
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" S... in Heretic.) [[:Script]] that gets run when the thing is touched. If set, this replaces any hardcoded logic that would have affected the thing. Example... th state is that the On death script is also provided a reference to the killer. All the normal processing of a thing's death occurs even if an On death script has bee... bles available in the script: * //self// is the thing that has been killed. * //killer// refers to th
- state
- nd of the current state. It is officially recommended that if you want a thing to simply vanish after it has ran through a state... === Execute a [[console_command_reference|console command]] every time a [[thing]] enters this state.
- infine_script_reference
- n only occurs while the script is waiting for something. Otherwise the script commands are executed one a... nes that begin with the hash character (#), or anything that begins with ''#>'' and ends in ''<#''. The ... rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Co... an't be scrolled. * Filter always affects everything. ===== Commands ===== ==== Control flow ====
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- generator_syntax
- riggered generator]]. The value must be a defined thing ID (e.g., "PLAYER"). All type triggered generator... ction. Random components of the given value are added to [[#Vector]]. For example, if Vector Rnd is 2, ... vector with components ranging from -2 to 2 is added to Vector. ==== Init Vector Rnd ==== One-time r... the particle as a point-sprite using a texture loaded from the "data/<game-module>/textures/" directory
- generator_triggers
- as explosions. This trigger method should be avoided with [[thing]]s that have a loop of states (if the [[generator... or#Limitations|active generator limit]]). ===== Thing type triggered ===== All //thing type// triggered generators are spawned at the beginning of a level. Each thing type triggered generator definition gets its own
- model
- n's Interpolate start marker (-0.333). This is needed because the 2nd definition only extends from Inte... not both. Models with an ID can't be assigned to Thing States. ==== State ==== The State this model w... ..1). * //<interpos-offset>//: offset factor added to **Inter**, a point calculated from world time ... set derived from the ID number of the object is added to the current frame index of the object. [[#Fram
- sector_type_syntax
- e used instead.</note> ==== Comment ==== Intended for a textual description of what the sector type... . Doomsday itself does not use this string for anything presently. ==== Flags ==== ^ Name^ Descriptio... == Ceiling fn offset ==== This number will be added to the value of the function. This is a fixed off... ==== Floor fn offset ==== This number will be added to the value of the function. This is a fixed off
- values
- ====== Values (DED) ====== The Values block allows modifying many of the values used internally in a g... t the engine itself doesn't use the values for anything. You can think of the Values definition as a regi... |Other key = Hello ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Values for Hexen]]
- music
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; ... le because the Doomsday folder itself is the only thing that won't change from system to system. ==== C
- altering_and_copying_definitions
- ntents of a previously created definition. <code>Thing Mods "POSSESSED" { Spawn Health = 1000; } </c... onditional expression can be used to instruct the DED parser to only apply the modification if the expr