Fulltext results:
- 1.9.0-beta6
- at allows using the same key/control for multiple things depending on the game and UI state (see [[listbc... * It is now possible to load a map with zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on the world grid. ... exture]]s similarly to [[sprite]]s. * Changed, thing shadows are no longer drawn if the world is being
- 1.9.0-beta1...4
- ms: Windows, Mac OS X, and Linux. * The first thing Windows users will notice is the new installer, p... e issues are insignificant, but there are several things that can be (and will be) done to improve the cu... th the values of the last) can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_radiusattacknomaxz': z dimension is
- detailed_list_of_changes_in_doomsday_version_1.9.7
- 7] regression: blank screen on client * player thing angle not updating in automap * [367] regressi... resource mods] * Doom: Archvile resurrects something => engine shutdown [needs percent-encoded de::Uri... 16) rather than hq2x. The hq2x algorithm can do nothing to help graphics this small and better results ca... ginal aspect ratio. This means that by default anything between 4:3 and 16:10 will be stretched while eve
- 1.9.0-beta6.8
- current view was not instantly updated due to smoothing, resulting in the player momentarily looking in t... tail&aid=2868214&group_id=74815&atid=542099 * "Thing speed misinterpretation (HACX)". http://sourcefor... hen starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.php?func=d... cremented each fractional game tic. * "Unknown thing warnings". http://sourceforge.net/tracker/index.p
- 2.3
- were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an "On death" script that gets run
- 1.9.0-beta6.4
- Map loader interface now accepts/expects full [[thing]] rotation angles (previously clamped to eight un... pots. ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error... ots. ==== dpWADMapConverter ==== * Translate [[thing]] angles before map data transfer engine-side.
- 1.9.0-beta6.9
- transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approxima... end-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-... mooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-po
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ] to allow flying creatures to float upwards over things that block their way. ===== Graphics and resou... Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * D
- 2.1
- want the custom games separately listed, or everything in a single list. **Data file configuration.** T
- 2.2
- that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a
- 1.12
- ult values. (Previously, the only way to reset anything to defaults was to manually erase the correspondi
- 2.0
- oomsday itself in the form of [[fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D
- 1.14
- e to obsolete console variables. You will see something like this: {{ file:alerts.jpg?400x0 }} * If
- 1.9.10
- Doomsday 2: instead of attempting to rewrite everything at once — and getting hopelessly bogged down with
- 1.9.0-beta6.2
- ot be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution