Fulltext results:
- map_object_reference
- either itself, a [[sector]], another line or something else, a reference is needed. For example a switch... ary | | [[.refs:lightref_none|none]]| Refers to nothing. Has a special meaning depending on the context. ... Summary | | [[.refs:lref_none|none]]| Refers to nothing. Has a special meaning depending on the context. ... ummary | | [[.refs:lpref_none|none]]| Refers to nothing. Has a special meaning depending on the context.
- damage @xg:class
- required activator health. If it's below this, nothing will be done. Can be used to make the function no
- chains
- usually an entity in the current map (typically [[thing]]s such as enemies or other players). An example
- plane_move @xg:class
- borted. Non-crushing plane moves are aborted if a thing doesn't fit in the sector (for instance, someone
- sector_type
- [[sector chain]]s refer to [[line type]]s, so anything that can be achieved with line types can also be
- sector_wind
- ind ====== //Wind// increases the momentum of [[thing]]s inside a [[sector]]. Wind speed is defined as
- reference_guide
- a certain set of circumstances (meaning that everything possible through changes to the state of lines is
- line_activation
- iggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate inacti
- examples
- e Type = timed_off Count = 1 Time = 1 Thing type = "POSSESSED" Ticker tics = 5 Texmove
- none @xg:class
- XG line class is a special case in that it does nothing (it has no action). The reason for it's existence
- explode @xg:class
- ssile()</code> routine, which basically kills a [[thing]] by changing its [[state]] to the [[death_state]] of the [[thing_type]]. ===== Example ===== Line Type {
- activation_requirement
- tain type with health > 0 at the time of testing. Thing type is specified using the **Thing type** flag eg: Thing type = POSSESSED ==== no_other_use_secret ==== Only players can activate this ... an only be activated by THINGS of a certain type. Thing type is specified using the **Thing type** flag e
- lightref_none @xg:refs
- Refers to nothing. Has a special meaning depending on the context.
- spref_none @xg:refs
- Reference to nothing. With some line classes this type of reference has a special meaning.
- lsref_thing_noexist @xg:refs
- tors which currently do not have any mobjs with the type specified with Thing type (Ap9) within them.