Fulltext results:
- 2.3
- were added, allowing access to game, player, and thing properties. In addition to spawning things, one c... have an "On death" script that gets run when the thing dies. Bitwise operators are now available in scri
- 2.2
- that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a
- 2.1
- want the custom games separately listed, or everything in a single list. **Data file configuration.** T
- 1.12
- ult values. (Previously, the only way to reset anything to defaults was to manually erase the correspondi
- 2.0
- oomsday itself in the form of [[fs:packages]]. Anything that Doomsday can load — WADs, resource packs, 3D
- 1.9.0-beta1...4
- ms: Windows, Mac OS X, and Linux. * The first thing Windows users will notice is the new installer, p... th the values of the last) can now be used with [[thing]], [[state]], [[line_type]] and [[sector_type]] definitions. * [[thing]]:Flags2 'mf2_radiusattacknomaxz': z dimension is... back_floor * lpref_back_ceiling * lpref_thing_exist_floors * lpref_thing_exist_ceilings
- 1.9.0-beta6
- h zero [[things]]. In this instance, a new player thing will be added to the map, located at [0, 0] on th... exture]]s similarly to [[sprite]]s. * Changed, thing shadows are no longer drawn if the world is being drawn fully bright. * Changed, thing shadows are no longer drawn if the surface they w... up items flagged as "special" lead to a "P_SpecialThing:Unknown gettable thing" critical error. Unknown i
- 1.9.0-beta6.1
- ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/tracker2/?func=detail&ai
- 1.9.0-beta6.2
- ot be displayed. === Automap === * Fixed: [[thing]]s not visible in the automap after a resolution
- 1.9.0-beta6.4
- Map loader interface now accepts/expects full [[thing]] rotation angles (previously clamped to eight un... pots. ==== jHeretic/jHexen ==== * Unknown [[thing]] types in maps no longer result in a fatal error... ots. ==== dpWADMapConverter ==== * Translate [[thing]] angles before map data transfer engine-side.
- 1.9.0-beta6.8
- current view was not instantly updated due to smoothing, resulting in the player momentarily looking in t... tail&aid=2868214&group_id=74815&atid=542099 * "Thing speed misinterpretation (HACX)". http://sourcefor... hen starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.php?func=d... cremented each fractional game tic. * "Unknown thing warnings". http://sourceforge.net/tracker/index.p
- 1.9.0-beta6.9
- transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approxima... end-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-... mooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-po
- detailed_list_of_changes_in_doomsday_version_1.9.7
- 7] regression: blank screen on client * player thing angle not updating in automap * [367] regressi... resource mods] * Doom: Archvile resurrects something => engine shutdown [needs percent-encoded de::Uri... 16) rather than hq2x. The hq2x algorithm can do nothing to help graphics this small and better results ca... ginal aspect ratio. This means that by default anything between 4:3 and 16:10 will be stretched while eve
- detailed_list_of_changes_in_doomsday_version_1.9.8
- Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * D
- 1.9.10
- Doomsday 2: instead of attempting to rewrite everything at once — and getting hopelessly bogged down with