Fulltext results:
- texture_environment
- ====== Texture Environment (DED) ====== A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]]. ===== Syntax ===== Texture Environment { Id = ""; <material namespace> { Id = ""; } } ... can be any number of namespace groups inside each texture environment definition of multiple types. See [[Material#name
- reflection
- ====== Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] pro... so increase the effect of shininess on areas of a texture. Reflection definitions support the use of any of... ract. ===== Syntax ===== Reflection { Texture = ""; # The wall texture this reflection will be associated with. A # reflection can on
- environment
- 20%| 80% | ^ Cloth | 2%| 2%| 100% | ====== See also ====== * [[ded:Texture Environment]] * [[ded:Material]]