Fulltext results:
- world @script:module
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. =
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co... are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. ===== Functions ===
- language
- ===== ==== Built-in types ==== * Number * Text * Time * Array * Dictionary * Functio... the subrecords of a record as a dictionary | | ''Text'' | converts argument to a text string | | ''Time'' | converts argument to a Time | | ''timedelta'' | c... ds) | | ''typeof'' | returns type of a value as a text string | ===== Modules ===== The Doomsday Scri
- audio @script:module
- == #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sound~@#, #@Arg_HTML~Number,volume~@# ) Start p... itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] sc
- app @script:module
- currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" ... d by the State definitions in Heretic's **objects.ded**. #@Identifier_HTML~setLocalQuake~@# ( #@Arg