Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- as drawing these graphics necesitated the use of dedicated methods for the purpose. Today with maximum texture dimensions so much larger and support for non-power-of-two textures being common place, this splitting is no long... mline the rest of the API and the engine-internal texture management). * New equalization algorithm used on detail textures during load which balances them toward the op
- 1.9.0-beta6
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblige (http://s... olour was always determined from the original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-translated spri
- 1.9.0-beta1...4
- r and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common... ching ===== Map data ===== * fixed: missing textures/flats no longer cause a fatal error. Surfaces
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection... ometimes being drawn without their specified mask texture. * Missing textures in the control panel after a GL reset (e.g., after changing resolution). ==
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the nam
- 1.9.0-beta5
- ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6... hich Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode
- detailed_list_of_changes_in_doomsday_version_1.9.9
- 8) was not smooth. * Hexen v1.0: intermission texts don't display, "(text not found)" is displayed instead. * Hexen v1.0: allow warping to maps without... s to hide sprites. * Categorization of "addon" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., Hexen’s G
- detailed_list_of_changes_in_doomsday_version_1.9.10
- bounds memory access). * Crash when replacing text definitions (null pointer access). * Crashes with add-ons using the HI_START/HI_END method of texture replacement. * Fatal error attempting to en... world dimensions of sprites with high-resolution texture replacements. * Broken "tall patch" composi... ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I
- detailed_list_of_changes_in_doomsday_version_1.15
- * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a textual title. * Games registered by [[:plugin]]s c... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====
- 1.9.7
- on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode console window. Presently you must use the c... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se... ([[server-public]]), a client can connect to the dedicated server using a custom address search: * ... Client on another computer: use search address //dedicated-server-ip-address//. ==== Public online g
- 1.10
- a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile ... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the distribution packages * [[portable_text_mode]]: done as part of [[libshell]] **Progresse
- 2.2
- y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- 1.9.0-beta6.2
- ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... nowberry ==== * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsD... ums). * Changed: Use busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgre
- detailed_list_of_changes_in_doomsday_version_1.11
- terial definition). * Heretic: end game finale texts do not fit on screen. * Heretic: Wand Crystal... The new console and other widgets support Unicode text and use system fonts. * The new console uses variable-width fonts and rich text styling. * Task bar shows the current build nu... e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... forms). ===== Renderer ===== * Console: GL_TEXTURE stack underflow with {{:var|con-background-tur... in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana ... = Materials ===== * [[:id_tech_1|id Tech 1]] texture/flat animations are interpreted as animated [[