Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... ep angles. * Fixed use of newline characters in Text definitions. * Fixed alpha-blending of contours... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available
- 2.1
- re efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** Th... ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w
- 1.10
- * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile ... part of the distribution packages * [[portable_text_mode]]: done as part of [[libshell]] **Progresse... know how to handle it, so a manual upgrade is needed. ===== Bug tracker ===== * [[http://sourcef
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state indicator and text wrapping is now more accurate. * Performance i
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... r and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common... map setup times significantly * changed: expanded map structure element limits. * changed: expan
- 1.9.0-beta6
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa
- 1.9.0-beta6.2
- error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... nowberry ==== * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsD... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the nam... t was 128). Maximum number of items that can be added to respawn queue in deathmatch mode 2. * Remov
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... group_id=74815&atid=542099 * Map title, author text not surpressed for PWADs when played with Plutoni... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... handling of input device state during binding context switches (fixes http://sourceforge.net/tracker/?f
- 1.9.7
- k. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*... ntend. In dedicated mode, the engine only shows a text mode console window. Presently you must use the c
- detailed_list_of_changes_in_doomsday_version_1.9.7
- l]] (on by default). ===== Common Code Library ===== ==== InFine ==== * Added command "font" (handle) (font) specify the font to use with a Text block by name.
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ouse pointer. By default bound to Alt-F11. * Added a new binding context called "global" for bindings that are always acti... dir. ==== Unix ==== * Snowberry can be excluded from the build. ====== Contributors ====== *
- 1.9.8-1
- n Snowberry when add-on metadata contains Unicode text {{sfbug|3526183}} * Heretic: Play the correct ... show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- detailed_list_of_changes_in_doomsday_version_1.9.9
- Hexen v1.0: intermission texts don't display, "(text not found)" is displayed instead. * Hexen v1.0... were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f