Fulltext results:
- overview_of_resources_doomsday_1.x
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch of Music def... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //Defs/jDoom/// directory, or create a new DED file with
- dd_defns
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The DD_DEFNS lumps are applied in the order in which they have been loaded. The lump itself is a pure text format that can be edited in any text editor such as Notepad. However a lump editor is then required to
- addon_bundle
- tion_file|configuration definition]]s may be included (for example, defining new addon-specific options and/or text translations). <code>readme.html</code> (optiona... perty). {{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, wh... e>defs/</code> (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday. ==
- info
- en is used as the value. ==== String values ==== Text strings can be broken onto multiple lines as foll... te>**Technical details:** It is assumed that embedded markup is used for rich-formatting purposes where
- hexen_mapinfo
- ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Diale... nition language has seen many extensions and expanded syntaxes in other Doom source ports. These extens... /wiki/MAPINFO|Hexen dialect of MAPINFO]] was extended to all supported games as of Doomsday [[version:1.15]] (by translating these definitions into DED format at runtime). All features in this dialect
- tex_c
- Keywords representing the obsolete data will be added to the output TX file. ====== Texture source sy... ption of the syntax follows (comments aren't included since they're just skipped): Tx-Source ... atches, GRITTY1 and BLDSHOT, and they have been added to the PWAD that contains your map. Now you want ... use it with other projects/maps as well. Using a text editor (e.g. Notepad) create a file called my.tx.