Fulltext results:
- scripting_with_stateanimator
- hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... scripts are: ^ Variable^ Description | | ''ID''| Text string with the asset identifier (e.g., "model.th... #@Identifier_HTML~startSequence~@# ( #@Arg_HTML~Text,sequence~@#, #@Arg_HTML~Number,priority~@#, #
- shader
- . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... l values — useful when the shader is used in a context where the value of a particular variable is not s... pace to view space. VGA aspect correction is included. The value of the uniform is updated once per fra... clarations in Doomsday's shader definition are needed). The values are updated for each model that is r