Fulltext results:
- map_object_reference
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... othing. Has a special meaning depending on the context. | | [[.refs:lightref_my|my]]| The referring line... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr
- wall_material @xg:class
- Set Mid If None| Integer| If non-zero and Middle Texture (Ip4) is specified - a middle texture will be added to the referenced lines if one wasn't present before. Else, no change will be made. | | Ip7| Sidedef Flags| Flags| * sdf_fade_top_mid: Surface colo... e| [[blendmode]]| Set the blendmode on the middle texture for the referenced sides. | | Ip9| Top Red Del
- plane_move @xg:class
- modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning... n't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... of the sound to play while moving. | | Ip7| Start Texture Ref| [[xg:refs:spref]]| Spref to the texture that is set when the move is begun. | | Ip8| Start Text
- line_type_class
- type of a sector. The Class [[property]] of the [[ded:line_type|Line Type]] definition selects the clas... flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = ... _explode"; Value = 0x10; } Flag { ID = "ltc_plane_texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Flag { ID = "ltc_wall_texture"; Value = 0x12;
- line_activation
- r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... showing of messages, playing sounds, changing the texture of the line (handy for switches) and sending [... gb | flagc etc </code> Example: Flags2 = 2sided | group_act ==== active ==== The line is initi... t, the line is inactive after the map has been loaded. ==== multiple ==== When the line is activated
- chains
- r is the sector the chain belongs to. It has no sidedefs, so operations that modify the sides of the line (Act texture, for instance) have no effect. The line's type
- line_type
- ====== Line Type (XG, DED) ====== A //Line Type// defines the behavior of a [[modding:line|map line]],... :class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]]. Line types are a fundamental building block of XG. Please see the [[xg:refer
- function_script
- ied with a scaling factor and an offset will be added. Acceptable values for the function depend on the context: for example, light and color functions are autom
- sector_wind
- want to synchronize wind speed with a [[scrolling_texture]] (for instance to create the illusion that a ... Wind Angle) at a speed of 2 (Wind Speed) ===== See also ===== * [[ded:Sector Type]] definition