Fulltext results:
- tex_c @modding
- //TexC// (//Doomsday Texture Compiler//) is a tool written by in 2002. ====== What is TexC? ====== TexC, or the Doomsday Texture Compiler, is a program that can generate the [[pnames]], [[text... each texture is composed of one or more patches. TexC is also capable of reading existing texture data
- include @ded
- Other.ded" Include if the command line option ''-texcomp'' is not found on the command line: IncludeIf Not -texcomp "skin1.ded" Include if the ID of the current
- flags_reference @ded
- ==== twosided ==== (Value = 0x8000000) ==== notexcomp ==== (Value = 0x10000000) Disable texture com
- model @ded
- ticle generators associated with the model. | | notexcomp| Disable texture compression of all the skins
- 1.9.0-beta5 @version
- (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When consoleplayer is a
- 1.9.10 @version
- d editing data files ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution p
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- resource management optimizations. * Tools ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in th
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- isabled by default. It can be enabled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== *