Fulltext results:
- overview_of_resources_doomsday_1.x
- into a number of classes. Each class has its own subdirectory under the //data/<gamemode>/// directory... sfx///. The resource class directory can have a subdirectory for each game mode. For example, texture... resource, it first checks the current game mode's subdirectory. If no suitable resource is found there,... e loaded in alphabetical order, including all the subdirectories of the //auto// directory. All DED f