Fulltext results:
- 1.9.0-beta6
- for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa
- detailed_list_of_changes_in_doomsday_version_1.9.7
- regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... bjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot separate [caused by game-mo... d-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fix... ated incorrectly. * Particle textures not reloaded after a resolution change. * "Transparent text
- detailed_list_of_changes_in_doomsday_version_1.9.9
- Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "flag". * Auto-loading of DEH... * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (r... d: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... '"-iwad some/dir/"'') ===== Audio ===== * Added command line argument [[:noaudio]] (an alias of [
- detailed_list_of_changes_in_doomsday_version_1.15
- of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... Misinterpretation of savegame data related to ACS state (de-serialization error). Existing **.save** file... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soun... model renderer to store object-specific animation state data. ===== {{tag|All Games}} ===== * Exter
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... ved: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * B
- 1.9.0-beta5
- s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. C... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... s: text editors have a border, fold panels have a state indicator and text wrapping is now more accurate.... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- detailed_list_of_changes_in_doomsday_version_1.13
- ially transparent toggles still show their on/off state in a clear way. * Crash attempting to use auto... entum or movement after spawning. * Various GL state mismanagment and vertex color-clamping fixes. *... newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... ich ones to use — or have been used — can be recorded in savegames and shared in multiplayer sessions.
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... &atid=542099 * Better handling of input device state during binding context switches (fixes http://sou
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ng to/accessing the default config values. * Added package [[:persist.pack]] for storing all persistent state into. * Config stored persistently in **/home/
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Dis
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... n they should not be. * Subtle render list/ GL state issue which could result in shiny surfaces someti... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- 2.2
- .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used f... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV an
- 1.9.0-beta_x
- and the game.}} In the status tables below, the state of each proposal is listed as it relates to that particular release, not the state of the entire proposal. Many proposals will be gr... e 2.0.0 ====== ===== Beta7 ===== ^ Proposal^ State^ Comments for this release | | [[internal_file_sy... | Planning| Transmission of game object and world state changes from server to clients. | | [[engine-cont