Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... ngs, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an "On death" script that gets run wh... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|
- 2.2
- .** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run when a mobj is touched. The latter could be used f... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... weapon models not being drawn as the author intended, since one is free to alter the renderer’s FOV an
- 2.0
- nce. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#hom... utomatically ensure that the correct files are loaded at any given time. One is also able to browse all... _model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... s: text editors have a border, fold panels have a state indicator and text wrapping is now more accurate.... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... ved: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * B
- 1.9.0-beta5
- s was fixed by making sure that mobjs in the NULL state (state zero) or whose state really is a NULL pointer never get rendered. * Invisible monsters and objects. C... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke
- 1.9.0-beta6
- for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... ==== Map format ==== * Support for packed sidedefs. This method of storing sidedefs is used to extend the WAD format sidedef limit and at the same tim
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid
- 1.9.0-beta6.2
- re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http://sourceforge.net/tracker/index... InFine === * Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before"... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-lums]] 1=Enable lumobj debug
- 1.9.0-beta6.3
- gine ==== * SIGSEGV when attempting to create states from incomplete definitions or which reference u... === Definitions === * File names specified in DED definitions that include a file extension not wor... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be. * Subtle render list/ GL st
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... &atid=542099 * Changing fullbright property of states using DEH patches (e.g., the office furniture in... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... &atid=542099 * Better handling of input device state during binding context switches (fixes http://sou
- detailed_list_of_changes_in_doomsday_version_1.9.7
- regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... bjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot separate [caused by game-mo... of Doomsday install dir * investigate possible dedicated server memory leak [disabled fast zmallocs]... d-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fix
- detailed_list_of_changes_in_doomsday_version_1.9.9
- Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "flag". * Auto-loading of DEH... * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (r... d: Failed to locate object with id 7"). * Game state change/notification messages should not be hidden... '"-iwad some/dir/"'') ===== Audio ===== * Added command line argument [[:noaudio]] (an alias of [
- detailed_list_of_changes_in_doomsday_version_1.9.10
- nd “False” instead of “1” and “0”. * Script: added “export” statement and keyword. * Script: calling native func... ng to/accessing the default config values. * Added package [[:persist.pack]] for storing all persistent state into. * Config stored persistently in **/home/