Fulltext results:
- model
- ====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of one... o their position in the definition, sequentially (starting from zero). The engine treats sub-models separate... y, allowing independent animation interpolation. Doomsday 2 supports more powerful [[assets:model|model ass... mes to span across three states: : (Frame 1) : (Frame 2) : : :
- episode_syntax
- pically either "ExMy" or "MAPxy" depending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]] adds support for arbitrary map identifiers, al... und connection to another map in the episode. The game plugin uses exits to determine a destination map ... t button). If no exits are defined for a map, the game plugin will interpret this to mean the game has been completed.\\ \\ The Exit **ID** must be one of the