Fulltext results:
- 2.2
- script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example. The set of available bindi... d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Free... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered.
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-around n... and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with fu... ===== General usage and games ===== {{ image:v2.1_save_folder.jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that the... ny existing save files over by hand. {{ image:v2.1_gamelib_view_options.jpg?190}}**Game library view options.** View options are accessib
- 2.0
- ication was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no lo... design and features did not evolve greatly in its 10+ years of life so an improvement on this front is due. Integrating game profile management and all configuration settings into Doomsday's own UI makes for a more streamlined experience. Also, game profiles can now have direct access to all information that the engine can access, such as game title pictures. **Built-in support for packages.
- detailed_list_of_changes_in_doomsday_version_1.14
- visible when empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes ===== ... e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... o you can hide games that are not important. * Game sort order can be chosen (by title or by game identity key). * Adaptive layout which dynamically exp
- 1.9.0-beta6
- beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... ]]. * Random class selection via the menu when starting a new game. * Enhanced [[give]]:[[ccmd]] Can now be used ... vidual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- 1.9.0-beta6.2
- <- 1.9.0-beta6.1 ^ Versions ^ 1.9.0-beta6.3 -> ====== Versions 1.9.0-beta6.2 ====== Second patch release for Beta 6. #@Release_HT
- 1.9.0-beta6.8
- roup_id=74815&atid=542099 * Remained open when starting a new game. * "Rotation angle smoothing". http://sourcefo... * "Dormant foes waking up after loading saved game". http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099 * "Destroying pots". http://sourc... an now be set via the HUD options menu. * When starting a new map there is no longer a momentary wait where the game is running but the player's view is not drawn. ... August 2009. * Win32 and Mac OS X: Updated SDL 1.2.13 → 1.2.14. * Win32: Updated SDL_mixer 1.2.
- 1.9.9
- -30,1.9.9,build638~@# ===== Overview ===== In 1.9.9 we are starting to see the benefits of migrating Doomsday to the [[http://qt-project.org/|Qt platform]]: we... : see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.9|list of detailed changes]]. ==== Completed ... libpng as direct dependency * [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions ... port presently: * **Windows XP:** fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”) * *
- detailed_list_of_changes_in_doomsday_version_1.9.9
- er menu option "Use custom automap colors." * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_pan... ter limit for game save descriptions. * Hexen v1.0 support: added game mode "hexen-v10" that has only four player colors and does not load intermission texts from the IWAD (they were hardcoded in v1.0). ===== Graphics and resources ===== * Ad
- 1.11
- list of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.11]]
- 1.15
- package metadata and deciding which actual files Doomsday should load when starting a game. This will be changing in the future. We have bee... ing.** The new scripting language provided by the Doomsday 2 core library continues to evolve. In 1.15, support for subclassing has been added, meaning... also ===== * **[[detailed_list_of_changes_in_doomsday_version_1.15|Detailed list of changes in 1.15]]** * [[http://tracker.dengine.net/versions/38|Version 1.15 in the Roadmap]] * [[http://tracker.dengine
- 1.14.2
- n:** Hub maps reset after saving, causing invalid game world state #@Issue_HTML~1791~@# * **Doom 2:** Crash playing sci2.wad MAP13 ... on non-neighbor planes #@Issue_HTML~1795~@# * Doomsday crashes after starting install of update (although installer is still run) #@Issue_HTML~1790~@# * **OS X:** Warning message about failure to load example plugin #@Issue_HTML~1792~@# ===== See also ===== * Roadmap: [[
- detailed_list_of_changes_in_doomsday_version_1.15
- article lists the important changes in [[version:doomsday_version_1.15]]. ====== Fixed bugs ====== {{:twocolumn| ... = * Map briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quic