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start [2018-12-12 16:08] – [About Doomsday] skyjakestart [2018-12-12 16:42] (current) – [About this manual] skyjake
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 +~~NOTOC~~
 +{{ :file:deng.png?nolink&400 |}}
  
 +====== Doomsday Engine 2 Manual ======
 +
 +===== About Doomsday =====
 +
 +The [[Doomsday Engine]] is an enhanced Doom/Heretic/Hexen source port for the Windows, macOS, and Linux platforms. It is based on the source code of id Software's [[games:Doom]] and Raven Software's [[games:Heretic]] and [[games:Hexen]]. The Doomsday Engine and the associated ports of Doom, Heretic and Hexen have been under development since 1999. The first versions were released in late 1999 and early 2000. 
 +
 +The purpose of the project is to create versions of these classic games that retain the feel of the originals but are implemented using modern technologies such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics and usability.
 +
 +===== About this manual =====
 +
 +This manual covers the following topics:
 +
 +   * [[guide:getting_started|Getting started]]
 +   * [[guide:game_library|Basic use of the engine for playing games]]
 +   * [[guide:multiplayer|Joining and hosting multiplayer games]]
 +   * [[modding:start|Modding, creating assets and packages]]
 +   * [[devel|General software development topics]]
 +
 +**Start here:** [[guide:introduction|Introduction]]