Fulltext results:
- 1.9.0-beta6
- ht attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable... ce normals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable ... ex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable dra
- detailed_list_of_changes_in_doomsday_version_1.9.7
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... rfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fix... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run
- 1.9.0-beta6.3
- incomplete definitions or which reference unknown sprite frames. * SIGSEGV when attempting to prepare a... definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found. * Remote vulnerability in Cl_ReadSoundDelta2 du... === Definitions === * File names specified in DED definitions that include a file extension not wor
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar
- 1.9.0-beta5
- id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid
- 1.9.0-beta6.6
- lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip a... ail&aid=2818724&group_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+... y line attacks could be activated if used on onesided linedefs and hitting them from the wrong side. Fo... to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibility option "PE LIMITE
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... ators are now available in scripts. **Modding.** Sprite renaming is supported via DeHackEd. In Heretic, a... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... er the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes =====
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... onger case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more clo... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.10.1
- t drawn for the sky at all * Disabling weapon psprite lowering with [[values_for_libdoom#Static|Values]... ated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], ca
- 1.10.4
- by default * **Deh Reader**: Correctly update sprite name and action tables (fixed HacX glitches when loaded at runtime) ===== See also ===== * [[versio