Fulltext results:
- 1.9.0-beta6 @version
- ht attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable... ce normals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable ... ex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable dra
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... lings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights
- ded
- |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_copying_definitions|Altering and copying definitions]] ==... dd_defns|Automatically from a WAD]] add-on * [[ded:include|Included]] dynamically from another .DED file See also: [[guide:Paths on the command line]]
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- create_a_light_thing @howto
- e you are already familar with creating and using DED files and how to load them in Doomsday. The tech... warning light * There will be no need for any sprite graphics. * It will live forever (once spawned... === First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text
- create_a_new_monster @howto
- you are already familar with creating and using [[ded]] files and how to load them in [[doomsday]].// ... asy. In fact all we need for our new monster is a DED and a WAD (containing at least one start position... e all I need to create my Barrel Monster is a new DED. Let's get started. ====== STEP 1: The Header ... ==== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster
- 1.9.0-beta1...4 @version
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... rfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fix... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... weapon model that will be drawn instead of a 2D psprite. The weapon identifiers (e.g., "wand") are define
- state @ded
- lay during this state. Note that while the actual sprite frames are letter coded, here you enter a number. If you want to use the A frame of the TROO sprite, you would enter 0 in this field. If you want to ... eft, 5 is back and 7 right. You can also set the sprite to be full bright here by offsetting the frame nu... parsed as a script and executed when a thing or psprite enters the state. Variables available in the scri
- model @ded
- n's Interpolate start marker (-0.333). This is needed because the 2nd definition only extends from Inte... fset = 0.0; Offset XYZ { 0.0 0.0 0.0 }; Sprite = ""; Sprite frame = 0; Shadow radius = 0; Sub # A sub-model begins. 'Md2' can be used ... ..1). * //<interpos-offset>//: offset factor added to **Inter**, a point calculated from world time
- 1.9.0-beta6.9 @version
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar
- 1.9.0-beta6.3 @version
- incomplete definitions or which reference unknown sprite frames. * SIGSEGV when attempting to prepare a... definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found. * Remote vulnerability in Cl_ReadSoundDelta2 du... === Definitions === * File names specified in DED definitions that include a file extension not wor
- light @ded
- fullbright. To do this the value 32768 must be added to [[modding:sprite|Sprite]] frame number in the [[modding:state|State]] def... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties
- 1.9.0-beta5 @version
- id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid