Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... ators are now available in scripts. **Modding.** Sprite renaming is supported via DeHackEd. In Heretic, a... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... er the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes =====
- 2.1
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... rfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fix... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run
- 1.9.0-beta5
- ived: Unknown delta type 5.</code> * Incorrect sprites drawn on clientside (e.g. bullet puffs appear as... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.
- 1.9.0-beta6
- ht attenuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable... ce normals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable ... ex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable dra
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati
- 1.9.0-beta6.3
- incomplete definitions or which reference unknown sprite frames. * SIGSEGV when attempting to prepare a... definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found. * Remote vulnerability in Cl_ReadSoundDelta2 du... === Definitions === * File names specified in DED definitions that include a file extension not wor
- 1.9.0-beta6.6
- lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip a... ail&aid=2818724&group_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+... y line attacks could be activated if used on onesided linedefs and hitting them from the wrong side. Fo... to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibility option "PE LIMITE
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... onger case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more clo... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... il&aid=2941879&group_id=74815&atid=542099 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... * Hexen: no music beyond title * replacement sprites scaled to dimensions of iwad original * serve... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
- detailed_list_of_changes_in_doomsday_version_1.9.9
- to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "addon" textures in PWAD... were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... ps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section materia... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions def
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ng a new map). * Incorrect world dimensions of sprites with high-resolution texture replacements. * ... ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small
- 1.10.1
- t drawn for the sky at all * Disabling weapon psprite lowering with [[values_for_libdoom#Static|Values]] was not correctly applied when using sprites * Updater: If never checked for updates, don'... ated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], ca
- 1.10.4
- by default * **Deh Reader**: Correctly update sprite name and action tables (fixed HacX glitches when loaded at runtime) ===== See also ===== * [[versio