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ded
42 Hits, Last modified: 7 years ago
udio |||| |:::| [[ded:music|Music]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material p
sound @ded
34 Hits, Last modified: 5 years ago
====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback characteristics of a sound effect sample. ===== Core Concepts ===== ====... ferences ==== A reference is used to link actual sound data samples to a //Sound// definition. Only one
overview_of_resources_doomsday_1.x @modding
24 Hits, Last modified: 6 years ago
image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... es, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a... namic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sf
audio @script:module
18 Hits, Last modified: 5 years ago
al sound without any particular emitter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... #World.Thing|World.Thing.startSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] script to set up ambient sound sequences in that map. The sound sequences are reset back to the built-in sequences whenever the map cha
create_a_new_monster @howto
18 Hits, Last modified: 15 years ago
or the growl I'm going to use the Zombieman's see sound. So it looks like all I need to create my Barrel Monster is a new DED. Let's get started. ====== STEP 1: The Header ... ==== First thing we need to do is create our new DED file. Create a new DED file called BarrelMonster.ded. Now open BarrelMonster.ded in your favorite text editor (I will be usi
sound @xg:class
14 Hits, Last modified: 6 years ago
tors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect
readme_macos @guide:2.2
13 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI p... . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these t
doomsday @guide:2.2:man
13 Hits, Last modified: 6 years ago
Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
readme_windows @guide:2.3
13 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.... . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these t
readme_macos @guide:2.3
13 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI p... . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these t
readme_windows @guide:2.2
13 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.... . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these t
doomsday @guide:2.3:man
13 Hits, Last modified: 6 years ago
Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o... ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
infine_script_reference @ded
13 Hits, Last modified: 8 years ago
rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Co... activate the game menu. ==== Audio ==== ; ''Sound'' (sound-id) : Play the specified sound. There must be a [[:sound]] definition with the given ID. ; ''Sound
thing @ded
13 Hits, Last modified: 5 years ago
====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = ""... " Xdeath State = "" Raise State = "" See Sound = "" Attack Sound = "" Pain Sound = "" Death Sound = "" Active Sound = "" Reaction Time = 0 Pain Chance = 0
readme_macos @guide:2.1
12 Hits, Last modified: 7 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI p... . The recommendation on all platforms is FMOD for sound effects and FluidSynth for music, because these t
doomsday @guide:2.1:man
12 Hits, Last modified: 7 years ago
readme_windows @guide:2.1
12 Hits, Last modified: 7 years ago
readme_windows @guide:2.0
9 Hits, Last modified: 8 years ago
doomsday @guide:2.0:man
9 Hits, Last modified: 8 years ago
world @script:module
9 Hits, Last modified: 4 years ago
readme_macos @guide:2.0
9 Hits, Last modified: 8 years ago
1.9.0-beta6 @version
8 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.9 @version
5 Hits, Last modified: 8 years ago
source_prefixes @devel
5 Hits, Last modified: 19 years ago
flags_reference @ded
4 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
4 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.10 @version
4 Hits, Last modified: 8 years ago
1.9.0-beta1...4 @version
3 Hits, Last modified: 8 years ago
line_type_class @xg
3 Hits, Last modified: 8 years ago
combination_lock @howto
3 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
3 Hits, Last modified: 8 years ago
environment @ded
3 Hits, Last modified: 8 years ago
1.9.0-beta6.2 @version
3 Hits, Last modified: 8 years ago
managing_addons @snowberry
2 Hits, Last modified: 17 years ago
sector_type @ded
2 Hits, Last modified: 7 years ago
2.1 @version
2 Hits, Last modified: 6 years ago
1.9.8-1 @version
2 Hits, Last modified: 8 years ago
1.9.0-beta6.6 @version
2 Hits, Last modified: 8 years ago
1.9.0-beta_x @version
2 Hits, Last modified: 8 years ago

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