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sound_ded

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sound @xg:class
14 Hits, Last modified: 6 years ago
tors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect
line_type_class
3 Hits, Last modified: 8 years ago
type of a sector. The Class [[property]] of the [[ded:line_type|Line Type]] definition selects the clas... flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = ... ID = "ltc_music"; Value = 0xB; } Flag { ID = "ltc_sound"; Value = 0x14; } Flag { ID = "ltc_line_count"; V
line_activation
2 Hits, Last modified: 7 years ago
r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... Other things include showing of messages, playing sounds, changing the texture of the line (handy for swi

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