Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter
- 1.9.0-beta6
- t scaled correctly according to font size. ==== Dedicated console ==== * Fatal error when trying to move the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmen... dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... &atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads font
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... player number 0 like in single-player games. * Sounds emitted by wall surfaces (e.g., when triggering ... pdated to include a new type of message for these sounds (making old clients incompatible with new server... ects were being duplicated on client. * Hexen: Sound sequences were not being played (e.g., door creak
- 1.9.7
- http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us... ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode con... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se
- detailed_list_of_changes_in_doomsday_version_1.15
- ives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spread... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... dded a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL i... * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text
- 2.2
- . New script bindings have been added for playing sounds and showing in-game messages, for example. The s... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential cras... ld" cheat. * Heretic: doors now play the right sound when closing (should be DOROPN at start, DORCLS a... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... log has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now supp... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... expanded to cover all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[scr
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... construct. * "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/?func=detail&ai... nt in the console incorrectly. * "jHexen: Door sounds mixed up" (http://sourceforge.net/tracker/?func=... d=74815&atid=542099). * "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=detail&ai
- 1.9.0-beta6.2
- re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... &group_id=74815&atid=542099). * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeh... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ====
- 1.9.0-beta1...4
- large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds are played from the most appropriate source. ===== Mis... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- 1.9.8-1
- {{sfbug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode: Don't try to show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... p_id=74815&atid=542099 * "Skill menu plays two sounds". http://sourceforge.net/tracker/?func=detail&ai... s ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the
- detailed_list_of_changes_in_doomsday_version_1.11
- kup playing both the artifact and standard pickup sounds. * Hexen: Bracers artifact gave too little ar... udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on