Fulltext results:
- plane_move
- ged in the beginning or in the end of the move. A sound can be played when the move begins or ends, or at... n't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... irst referenced plane.</ul></html> | | Ip4| Start Sound| Sound| Name of the sound to play when the move is begun. | | Ip5| End Sound| Sound| Name of the sound t
- sound
- tors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect